By Innovation Lab Staff
Rather than seeking tweaks or incremental enhancements to existing models and processes, the Innovation Laboratory for Youth Ministry seeks to foster innovation that dramatically changes assumptions about the nature of youth ministry, upends expectations, and develops groundbreaking means and disruptive methods for ministry with young people in the American mainline church. Since the distinction between incremental and disruptive innovation was first described by Harvard’s Clayton Christensen, others have sought to describe additional gradations of innovation between incremental and disruptive by also referring to breakthrough innovation and game-changing innovation. We are not in search of incremental innovation defined as small changes to existing models and methods that fail to challenge assumptions. Rather, we find the following terms helpful in describing the kind of innovation that we seek in youth ministry:
Breakthrough Innovation: Significant transformation to existing models and methods that challenges some assumptions and beliefs, though aspects of the existing models remain static.
Game-Changing Innovation: Introduces new categories of youth ministry models and methods
Disruptive Innovation: Likely challenges core assumptions such that youth ministry is significantly redefined and looks and feels different than what has gone before.
By Innovation Lab Staff Rather than seeking tweaks or incremental enhancements to existing models and processes, the Innovation Laboratory for Youth Ministry seeks to foster innovation that dramatically changes assumptions […]
A Path Towards Innovation By Dietrich Kirk Certainly, the decline and crisis of mainline youth ministry is multi-faceted, but it is CYMT’s contention that if the church is to reach young […]
Modern Youth Ministry Formula By Dietrich Kirk The modern youth ministry movement, commonly traced to the establishment of Christian Endeavor in 1881, has generated various models for ministry to young […]